Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.

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This module would be a major accomplishment no matter when it was released, and even moreso considering it came out in really the dawn of the “professional era” of the hobby.

Caerns Mearls December 31, at 2: Rich January 5, at 4: The Caverns of Thracia is very non-linear; there is no “right” way to explore its depths and no central “set piece” locations. Return to Book Page. Thursday, February 26, This book is not yet featured on Listopia. Beneath it lie four levels, several of which have sub-levels and special room complexes that are only reachable through certain areas within the larger levels.

And, of course, the difference is that — in most modern games — survival is not the goal. After hundreds of years, though, the god would be worshiped again. Want to Read saving….

That would make mapping pretty sweet, IMO, especially when there was a need to get somewhere fast and they had to hope to god their map was accurate!

Coincidentally, figuring I may as well productively use my obsession with changing integral game mechanics, I actually started writing an entirely new setting and rule set for my group, with a relatively unique use of dice and the destruction of various system staples. The odds in combat are pretty supportive of the PCs, so long as some good sense is employed, so the problems of getting lost, solving puzzles or resolving other dilemmas with player skill, and so many other things that give old-school gaming its heady flavor really have a chance to take center stage again.


Otherwise, your constant 4e knocks during many posts seem surprisingly heavy-handed compared to most caaverns your writing. Preview — Caverns of Thracia by Paul Jaquays. The players are aware of it, but they consider it to be far out of their reach. Then I have another one for drawing-and-erasing.

Guest Review: Caverns of Thracia – Multiverse

This is a great example of an old-school dungeon crawl that would be fun to run. Next tthracia presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background. Books by Paul Jaquays. A lot of these other publishers did not get as wide a distribution for their books, so I pf really found them. So, a dwarf of intelligence below 11 will only speak Dwarfish.

Judges Guild – The Caverns of Thracia|Goodman Games Store

Of course it can. Why do player mapping at all? He was defined through his actions during the game and his tale grew in the telling. The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city.

The author is a 3 dimensional genius and went on to work for ID software creating Quake levels, and it shows. Each of the four caverns levels below gets a full page or two for its overview map. It seems you can’t go ten feet without being jumped by gnolls, minotaurs, or other nasties. To see what your friends thought of this book, please sign up.

Guest Review: Caverns of Thracia

Then there was … The Incident. To the contrary, I think it actually results in players caring about their characters.

Anyoc Rule Supplement 1: Keith rated it really liked it Aug 27, The effort given on the history side, for example, could well have been glossed over. For narrative sake, these hints may be discovered in conversation with non-player characters, or just given thrafia directly to the cavedns themselves. Thanks for telling us about the problem. Just ignore the stats and revel in its glory.


Published inThracia is both a large dungeon and a campaign setting in its own right.

Thus, a man with an intelligence level of 15 could speak 7 languages, i. There are no discussion topics on this book yet. From what I understand, the Necromancer Games 3. These adjustments kept survival as an important part of the game for those who wanted survival thracoa be an important part of the game, while also making characters durable enough to support other styles of gameplay.

The slaves rebelled and the caverns changed hands again. This could also cause something of an issue with running this module as part of an otherwise-homebrewed campaign, because it’s likely everything else will feel different and not as good as this one module.

Delta December 31, at Do you have a preferred way to fix this? Saturday, February 21,5: Much as I love X2, you’re correct that it’s a forerunner of the Hickman Revolution. Thanks for the link to Caberns Text. Is anyone else out there familiar with both? Character Creation Part 2: Theacia just finding the right piece of map to pull out gets challenging.

Personally, I’m of the opinion that having one’s reach exceed one’s grasp is a good thing, particularly in creative endeavors, but I suspect that you’ve identified a very reason problem that occurred as the hobby became more “professional” and the mentor culture of early gaming disappeared.

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